ROLE

Innovation Strategist

Innovation Strategist

Product Designer

Product Designer

Research Lead

Research Lead

SKILLS

Strategic Positioning

Strategic Positioning

UI/UX Design

UI/UX Design

User Research

User Research

TIMELINE

4 months

4 months

Los Angeles, CA

Los Angeles, CA

TEAM

Christine Lai

Christine Lai

Sinchana Nama

Sinchana Nama

Kelvin Ye

Kelvin Ye

Gen Z creatives have more references available to them than any generation before. And yet creative block is everywhere. Social media feeds are disconnected from personal context and designed for consumption — not creation.


As a studio of creatives ourselves, we've all felt it. Staring at a blank screen surrounded by content that doesn't actually spark anything.

Gen Z creatives have more references available to them than any generation before. And yet creative block is everywhere. Social media feeds are disconnected from personal context and designed for consumption — not creation.


As a studio of creatives ourselves, we've all felt it. Staring at a blank screen surrounded by content that doesn't actually spark anything.

Endless Content, Zero Inspiration

Endless Content, Zero Inspiration

THE PROBLEM

AI Is Solving the Wrong Problem

AI Is Solving the Wrong Problem

THE CHALLENGE

Prompted by Google Labs to imagine the future of generative media for young creatives, we kept running into the same tension: most AI tools focus on the end of the creative process, generating a final image or output. But that's not where creatives get stuck. The real gap is at the very beginning.

Prompted by Google Labs to imagine the future of generative media for young creatives, we kept running into the same tension: most AI tools focus on the end of the creative process, generating a final image or output. But that's not where creatives get stuck. The real gap is at the very beginning.

Creatives Want Help Getting Unstuck, Not Replaced

Creatives Want Help Getting Unstuck, Not Replaced

OUR INSIGHT

I led our research strategy across 30 user interviews and 10 street interviews with Gen Z creators. We structured our conversations around four creative personas: Explorers, Integrators, Critics, and Pioneers. Each persona had a different relationship to AI.

One quote captured what nearly everyone was feeling:
"AI is taking the easy way out of creativity. Although my productivity has increased, my creativity has greatly suffered."
— Tiana, nonprofit founder

When we asked what actually broke creative block, people described walks, travel, museums. Unexpected moments in the real world, not another feed.

I led our research strategy across 30 user interviews and 10 street interviews with Gen Z creators. We structured our conversations around four creative personas: Explorers, Integrators, Critics, and Pioneers. Each persona had a different relationship to AI.

One quote captured what nearly everyone was feeling:
"AI is taking the easy way out of creativity. Although my productivity has increased, my creativity has greatly suffered."
— Tiana, nonprofit founder

When we asked what actually broke creative block, people described walks, travel, museums. Unexpected moments in the real world, not another feed.

We Needed a Stronger Reason to Exist

We Needed a Stronger Reason to Exist

THE PIVOT

We initially pitched three concepts to Google Labs. The one they responded to most was a digital platform for discovering and organizing inspiration. But there was a problem: it felt too similar to other exploration platforms like Pinterest and Cosmos. And more critically, why would Google Labs build this when Pinterest already existed?


That feedback forced us to push the idea further. What if instead of sourcing inspiration online, AI helped you find it in the world around you? That shift repositioned the concept both in the market and within Google's brand.

We initially pitched three concepts to Google Labs. The one they responded to most was a digital platform for discovering and organizing inspiration. But there was a problem: it felt too similar to other exploration platforms like Pinterest and Cosmos. And more critically, why would Google Labs build this when Pinterest already existed?


That feedback forced us to push the idea further. What if instead of sourcing inspiration online, AI helped you find it in the world around you? That shift repositioned the concept both in the market and within Google's brand.

A Physical Wandering Experience, Backed by AI

A Physical Wandering Experience, Backed by AI

THE SOLUTION

Google Wander works in four steps. You describe your project, and Wander generates directional prompts: specific things to look or listen for on a walk. You go outside and collect photos, audio, and references while the app quietly stays in the background. When you return, everything syncs into a mood board ready to flow into Google's broader AI suite.


The experience is designed to feel less like using an app and more like being guided through the world. The phone is a tool, not the destination.

Google Wander works in four steps. You describe your project, and Wander generates directional prompts: specific things to look or listen for on a walk. You go outside and collect photos, audio, and references while the app quietly stays in the background. When you return, everything syncs into a mood board ready to flow into Google's broader AI suite.


The experience is designed to feel less like using an app and more like being guided through the world. The phone is a tool, not the destination.

Designing for Presence, Not Screen Time

Designing for Presence, Not Screen Time

DESIGN DECISIONS

The Camera Interface: I focused on making capture effortless and unobtrusive. Familiar camera interface, one-tap audio recording, minimal UI. The goal was something like Pokemon Go. I aimed to have the app feel as though it was humming in the background, enhancing the real world rather than pulling you away from it.


The Inspiration Board: After a wander, users return with dozens of photos, audio clips, and notes. I designed the board to feel like a living mood board rather than a camera roll. Images are sized by their connection to the original prompt and arranged in an organic, puzzle-like layout so the most relevant pieces surface first.

The Camera Interface: I focused on making capture effortless and unobtrusive. Familiar camera interface, one-tap audio recording, minimal UI. The goal was something like Pokemon Go. I aimed to have the app feel as though it was humming in the background, enhancing the real world rather than pulling you away from it.


The Inspiration Board: After a wander, users return with dozens of photos, audio clips, and notes. I designed the board to feel like a living mood board rather than a camera roll. Images are sized by their connection to the original prompt and arranged in an organic, puzzle-like layout so the most relevant pieces surface first.

The Entry Point to Google's AI Suite

The Entry Point to Google's AI Suite

STRATEGIC POSITIONING

We positioned Wander not as a standalone product but as the creative starting point for the entire Google ecosystem. Everything collected in Wander flows into Whisk, Flow, ImageFX, and MusicFX. This gave Google a mobile-first product that filled a real gap in their portfolio and gave us a clear answer to why Wander needed to exist at all.

We positioned Wander not as a standalone product but as the creative starting point for the entire Google ecosystem. Everything collected in Wander flows into Whisk, Flow, ImageFX, and MusicFX. This gave Google a mobile-first product that filled a real gap in their portfolio and gave us a clear answer to why Wander needed to exist at all.

Google Labs Responded to the Philosophy

Google Labs Responded to the Philosophy

STAKEHOLDER FEEDBACK

The final presentation landed well. The team was especially drawn to Wander's real-world grounding and its approach to reconnecting creators with physical experience over screen time. Future iterations would explore voice control, hands-free capture, and tighter prompt constraints inspired by Oblique Strategies cards.

The final presentation landed well. The team was especially drawn to Wander's real-world grounding and its approach to reconnecting creators with physical experience over screen time. Future iterations would explore voice control, hands-free capture, and tighter prompt constraints inspired by Oblique Strategies cards.

Ethics Separate Product Owners from Pixel Pushers

Ethics Separate Product Owners from Pixel Pushers

REFLECTION

Throughout this project I held onto one conviction: AI should uplift creatives without replacing what makes their work theirs. In an industry that often loses sight of that, Wander proved the opposite was possible.


Inspiration isn't something you generate. It's something you find.

Throughout this project I held onto one conviction: AI should uplift creatives without replacing what makes their work theirs. In an industry that often loses sight of that, Wander proved the opposite was possible.


Inspiration isn't something you generate. It's something you find.

Create a free website with Framer, the website builder loved by startups, designers and agencies.